![]() High above those strange geometries are floating islands that hold the cities of Jirga Para Lhao and Hekseville, bustling and bright city architectures that have almost endless details to explore and discover in every direction. The lower levels of the strange planet that Kat inhabits, where people in deep-diving armor mine for ore and shadowy monsters called Nevi float and slither through the landscape, have the fantastic, semi-psychedelic alien beauty of 1970s sci-fi art. As a newcomer to the series, I got to learn how the world works through Kat's enthusiastic and slightly naive eyes. Gravity Rush 2 begins with Kat swept away from the setting of the first game, set down in a new place, full of new faces, and without her powers. Even when the game falters or frustrates from a technical standpoint, Kat's story, and the world she lives in provide a much needed counterweight. Gravity Rush 2 builds a world around the ways Kat can bend and break that basic law of nature, and the game has a dizzying number of ways and reasons to use Kat’s powers. She decides which way is down, so she's never flying - she's falling. ![]() The game's central mechanic is its defining characteristic: Main character Kat can control how gravity affects her and things immediately around her. But Gravity Rush 2 moves the physics-based action adventure to the PS4 exclusively, allowing me and plenty of other players to experience series hero Kat’s adventures. Or at least so I'm told - I missed out on the Vita, and even on the PlayStation 4 remaster of Gravity Rush. The original Gravity Rush was director Keiichiro Toyama's action-adventure breakout from horror games such as Silent Hill and Siren, and one of the better games on the PlayStation Vita. It’s not the first of its kind, of course. ![]() Gravity Rush 2 is a game about throwing yourself off of buildings for a good cause.
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